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But the Odyssey has two things all those other headsets don't: Samsung's increasingly sought-after AMOLED screens, and built-in headphones from audio partner AKG. The catch: it'll cost you a bit more. AMOLED technology generally offers far deeper blacks than the LCD panels every other PC manufacturer is building into their Windows Mixed Reality headsets, which can be quite useful for a realistic VR experience. Plus, Samsung's panels appear to be higher resolution too -- while every other Windows Mixed Reality headset has a resolution of 1,440x1,440 pixels per eye, Samsung's displays will apparently offer more vertical real estate at 1,440x1,600 pixels.
(For context, those are notably higher-res than the Oculus Rift and HTC Vive, which offer just 1,080x1,200 pixels per eye.), The Samsung controllers look very similar, but perhaps with slightly more ergonomic grips, to other ones we've seen demoed with Microsoft VR headsets, Built-in headphones, meanwhile, are just plain convenient for VR -- you don't have to worry about cords getting tangled, or whether iphone case nike the band of your existing headphones will fit around the headset's straps, We've definitely preferred having them on the Oculus Rift, compared to the HTC Vive and PlayStation VR, which require you to plug in additional parts..
One other key difference: Samsung's headset doesn't have a flip-up, welder-mask-style visor like every other Windows Mixed Reality headset. But if you ask me, that's not necessarily a bad thing -- because you've got that extra padding pressing against your cheeks, you don't need to cinch it as tight against your head. In a brief demo, it felt more comfortable than the competition. The screens seemed very crisp. There's a lot we don't yet know about Samsung's headset. CNET has only tried it briefly. And it costs $499, as much as you'd pay for a complete Oculus Rift kit, and more than Microsoft's other partners are asking for their Windows Mixed Reality headsets.
So far, we've been cautiously optimistic about Microsoft's Windows Mixed Reality platform, It's neat how the headset's built-in cameras mean you don't need to mount base stations around your room, (You do with the existing Oculus Rift, HTC Vive and PlayStation VR.) But we haven't yet tried it under real-world conditions, only in small and often dim rooms, and we had some tracking issues in early demos, Plus, like most VR platforms, we're still waiting for a killer app that'll make us want to buy it, Windows Mixed Reality headsets do have iphone case nike access to the same SteamVR library as the HTC Vive, but I'm still waiting for the other shoe to drop..
If you'd like to use your Windows desktop in VR, though, it's shaping up to be a pretty intriguing experience. There's a new feature called Snap to App that lets you instantly teleport to a comfortable viewing distance from windows you pin to the walls of your virtual house, and you can just ask the Cortana voice assistant to move or resize windows with voice commands. Because the system can track your gaze, you only need to say "Move this here," or "Bigger" to get the system to understand your commands.
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