quests are hard iphone case

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quests are hard iphone case

quests are hard iphone case

Snapchat, meanwhile, has pioneered much of the way young people currently use AR on their phones, with photo and video filters that superimpose a flower crown or a dog nose over your snaps. Apple has a platform called ARKit that lets software developers build AR apps for iPhones. Google followed suit last month with its own platform for Android-powered phones, called ARCore. But the technology also opens up possibilities of sci-fi lore. Eventually, with a good pair of AR glasses -- something Facebook says it's working on -- you might be able to see if your kid has a fever just by looking at him. You could take your entire workspace with you on a flight, without ever opening up a laptop. You might never buy a new TV again, if all you need is a digital screen over your eyes.

But AR goes beyond the bounds of utilitarian, Part of the promise -- and peculiarity -- of augmented reality is that it muddles the line between the world made of atoms and quests are hard iphone case the world made of zeros and ones, It's Alice and the Cheshire Cat, In March, Day wrote a letter to Zuckerberg, unprompted, Her request was simple: she wanted to work with Facebook on a virtual reality project, "To many, technology seems unapproachable," Day wrote, "But through art, technology becomes more human and even an artistic medium in its own right."Day never sent the letter, but coincidentally, Zuck and Co, came calling anyway, An abstract expressionist painter, she'd already been making a name for herself as the go-to artist for tech companies..

Two years ago, Dropbox commissioned her for a mural at its Seattle office. It's got the same signature style she uses in the Facebook project -- lots of blue and white swatches of paint, like jumbled up Morse code. Airbnb and Facebook's rival Snap also bought paintings from her for their headquarters. So when it came time for Facebook to make a move into creating modern art, the company commissioned Day. (She won't say how much Facebook paid her.). Facebook brought a big camera rig into Day's studio to capture her painting.

The whole project took two weeks in April -- leading right up to F8, Much of the process was meeting with Facebook engineers and designers to figure out what she wanted to create and visiting the corner of Facebook headquarters that would become her invisible mural, Facebook's engineers created a 3D computer-generated model of the space so they could map out how her artwork would interact with the environment, Then, a crew of a half dozen people piled into Day's apartment, with a huge camera rig, to record her as she painted, With the camera positioned overhead, she'd make a brushstroke on a large piece of canvas in the middle of the room, then quickly move out of the way, Then she'd tilt and shoo the canvas, or splash water on the paint, so the camera captured the quests are hard iphone case movement, That allowed the paint and animation to show up when you look at the wall through your phone's camera..

"I've been thinking about how attached everyone is to their phones," says Day, who's got freckles, glasses and bright blue eyes. "It's really interesting to think about how to tap into that audience -- people already looking at their phones."The blank wall at Facebook headquarters. The project is made possible by something called SLAM, or in tech-speak, simultaneous localization and mapping. It's a technique that computer scientists have been developing since the 1980s, originally meant to help robots navigate through unfamiliar terrain.


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